Be the zombie
Sometimes a game comes along that’s just the thing. Timely, satisfying, bloody.
And occasionally you get to eat brains.
Now, most Zombie games you play the human, intent on stopping the Zombie threat. Certainly a noble cause, but, really it’s gotten kind of boring. Yeah, yeah, everyone want’s to be the hero, save the world, yadda yadda. But we’ve done that before.
Much more satisfying to be the Zombie.
which takes us to Punchbowl, Pennsylvania, 1959.
Punchbowl is a gleaming City Of The Future. Complete with flying cars and robots. A wholesome place.
And now a place with an unwanted visitor.
See, back in ‘33 Edward “Stubbs” Stubblefield was murdered and buried in an unmarked grave. Then the city of Punchbowl was built on top of him. 26 years later, during Punchbowl’s opening day festivities, Stubbs decides he wants a snack.
And that’s where we come in. As Stubbs, you get to eat brains, possess people stun them with your Unholy Flatulence and kill the with your exploding head and gut bombs and build up an army of your undead minions. And it is good, bloody fun.
Stubbs is built on the Halo engine (Alex Seropian, the executive producer, was one of the founders of Bungie) so the controls are somewhat familiar. Punchbowl is very stylishly done, very retro-modern. The dialogue gets a bit repetitive, as there’s only so many ways for someone to scream “it’s eating my brain” but I’m probably 1/3 of the way through the game and I still cackle with glee every time I eat someone’s brain. And the soundtrack is, simply, awesome. Featuring covers of 50’s songs done by current bands like Death Cab For Cutie, The Dandy Warhols, and The Flaming Lips. It’s not used enough during the game, except in the “boss fight” against Punchbowl’s chief of police, which may be the weirdest boss fight I’ve come across in a video game.
All in all a very stylish, bloody and fun game. Two green, decaying thumbs up.